Yo my man Loda, I'll make this simple and short. This is a little reminder/advice/analysis about your Naga Siren and teamfights (only), in relationship with game 2 vs Navi.
Your Naga lost vs Navi's Huskar in teamfights. Casters said your Naga wasn't strong enough to face Huskar. I disagree. Your 6 slot Naga should be good enough to fight the 6 slot Huskar, but you didn't use the right method.
What you did on the crucial lategame teamfights: you use Manta and send the 2 illusions to attack grouping Navi heroes = illusions die fast. After some seconds, then you use Mirror Image and send the 3 illusions to do the same thing = illusions die fast. This didn't effectively delay their march nor weakening them. By the time your hero must fight, you often don't have any illusion with you. It's clear for them which one is the real Naga, you get focused easily and killed fast.
And at only 100% damage output + 1x mana burn, you didn't do nearly as much.
A better method: you use Manta and Mirror Image at the same time, then your hero and the 5 illusions move in unison (1 group) to fight and focus one someone. Navi wouldn't know which one is the real Naga. All they see is 6 Naga Sirens at full hp, meanwhile, Huskar has no cleave. He can't tell which one is the real one without help. And the 5 illusions do 186% of your hero damage, your damage output would be 286% in total, plus the 6x mana burn. With confusion element, this is clearly the full combat prowess of Naga Siren.
If the enemy Slardar and Nyx use their area stun, they will quickly know which one is the real Naga and focus on her. But your illusions will not be focused and can last long to do lots of damage. They hit harder than your hero! And your hero was tanky, they can't kill her fast. And Dazzle can grave you too.
Think about it. Naga Siren is a monster, I want you to unleash her true strength in teamfights and perform well to get TI6 invite. I want you to win TI6. Don't disappoint me. In other words Loda, git gud.
:P
Gamer 331
Meh, just random
Wednesday, June 8, 2016
Monday, July 11, 2011
DMC reboot: Dante Junior
Father and son?
OK. This is just my little feedback idea about Devil May Cry reboot, nothing official from Ninja Theory.
If Ninja Theory wants to have a little easier time with fans regarding their newest project Devil May Cry reboot (I mean without many fans having pre-disliking before the game is actually released), perhaps they can try this:
Once, Dante the Son of Sparda saved a girl from demons. They had sex. Girl left. 9 months and came Dante Junior. He's a cigar smoking emo.
Fans will most likely say: "What? Dante has an emo son? I've got to see this, I wanna know if he's as bad-ass than his father.."
Friday, July 8, 2011
DMC reboot: my response
Like most fans of Devil May Cry (DMC) series, when Ninja Theory announced Devil May Cry the reboot, I said WTF.
Chill, this is not a hater post. Let me finish. You gotta read the conclusion. hehe
First I will explain why the WTF.
I think DMC 4 is a true masterpiece. We got Nero with his Devil Hand that can do heavy (and super cool) attacks to even gigantic demons, making them look ridiculous. That Hand is also capable of sucking power from bosses to improve its abilities. That's a whole new concept, a super cool addition to Dante's concept of getting weapons from defeating bosses with chain of unending combos. Who knows where Capcom can lead us from there. And then they decided to reboot it. There goes the WTF.
Chill, this is not a hater post. Let me finish. You gotta read the conclusion. hehe
First I will explain why the WTF.
I think DMC 4 is a true masterpiece. We got Nero with his Devil Hand that can do heavy (and super cool) attacks to even gigantic demons, making them look ridiculous. That Hand is also capable of sucking power from bosses to improve its abilities. That's a whole new concept, a super cool addition to Dante's concept of getting weapons from defeating bosses with chain of unending combos. Who knows where Capcom can lead us from there. And then they decided to reboot it. There goes the WTF.
Monday, July 4, 2011
Smoothness Matters
Smoothness matters, well, at least for me.Through the course of time, somehow, my taste for PC gaming makes higher and higher standards in term of smoothness aka frame per second (fps). Every PC gamer is like that, or it's probably just my feeling.
It doesn't mean that 90 fps is always better than 60 fps, but 60 fps with vsync (or 70, depending on monitor frequency) is always better than 90 fps without vsync, again, at least for me (I'm undebatable this way) haha
Friday, July 1, 2011
Deathspank Armor Set Suggestion
When you are a thong-powered hero, fashion is highly important. At least Deathspank will agree with that. While it is indeed fun to have many different set of armor in the game, storing them in the limited storage might use a little tweak.
So I have a little suggestion: what if a complete set of armor, which consists of 5 pieces (5 slots), can be put together in only a slot (1 item). In other words, the five pieces of an armor can be (somehow) combined to become one complete set armor item. So the name of the item is like, for example, 'Armor of the Veteran' or 'Armor of the Veteran Complete Set'.
Thursday, June 30, 2011
Currently Playing: Deathspank Thongs of Virtue
Hi!I am currently playing Deathspank: Thongs of Virtue, the second of Deathspank games.
I read in Gamespot and IGN that this game has 10-15 hours gameplay, but funny, I've been playing for more than a week and haven't gone very far inside the game lol.
I don't rush it anyway. Just trying to have a good time one or two quests at a time.
Tuesday, June 28, 2011
Deathspank Block System: Brilliant
One thing brilliant about one of my favorite action RPGs, Deathspank, is its simple but gameplay-changing block system, in my opinion.This little ability, executed by pressing space on PC, is truly a great addition to popular RPG formula. It makes an RPG more action-packed as battle becomes an art of timing and positioning, instead of just button-masher. Certainly an RPG of my taste!
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